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Is it a real driving simulator?

Gran Turismo 7 looks to offer the same experience as the original game in 1997: expressively clean visuals, a concentration on authentic handling, and impossibly shiny cars that would put cars to shame. There are a few minor changes under the hood, as expected, and one major change that will probably divide fans, but the 25-year-old powertrain is still alive and well.
Digital Polyphony’s scale of Gran Turismo 7 on three different PlayStation consoles, each with a very different performance profile, is truly amazing – not least because the developers have also provided a way to easily generate multiple comparison assets that can be mined, distinguishing the differences in ways which is extraordinary.

The highly anticipated car collecting campaign mode is back after a short vacation in Gran Turismo Sport, and it’s sure to catch the attention of the majority. However, in a move that is sure to anger longtime fans, this time around is a little different. Instead of a more free vehicle-buying exploration – found in previous editions, your path in the early half of the game is strictly controlled and punctuated by informative mini-lectures on key or enduring parts of car culture. Kazunori Yamauchi, the creator of the series, clearly sees the conservation of this culture as a serious task in the changing automotive scene, which is clearly visible in his entertaining presentation of history lessons.
There isn’t enough emphasis on the game’s action, but Gran Turismo 7 kills it. It’s an absolute joy to drive, with fluid and solid driving mechanics that recreate every aspect of the car’s contact with the track surface. On PS5, the game runs at 60FPS in 4K, and I haven’t found dynamic resolution scaling to maintain the frame rate. However, sometimes there are problems when there are too many, it becomes jagged instead of slow. It’s also worth noting that I experienced one freezing crash and two incidents where the incident on the track caused the game to suddenly lock up, operating at a low frame rate and at a reduced pace. Restart the race, however unusual. Fortunately, this is only a problem in 30 hours of gameplay, so I’m happy to say that this game is a pleasure to say 99.9% of the time.

Beyond the classic binary of wet and dry racing, some tracks may change during the session. If it’s damp but not wet, different drying lines can form as the car replaces standing water, but races often start wet and become wetter, with less grip until the asphalt becomes saturated. Arriving at the event not knowing the desired conditions but being able to accurately read the road in front of you adds to the novelty of the variety of cars and circuits available. However, neither of the two English courses, Brands Hatch or Goodwood, allow wet weather, which raises the question: has Yamauchi ever been to England?
On the eve of the series’ 25th anniversary, Gran Turismo 7 is more than a celebration of cars; it is also a celebration of itself in some ways. This edition is an outstanding podium performance from the creators of Polyphony Digital, combining the original trendset concept of Gran Turismo with the strict but highly successful concentration of GT Sport in competitive online races. It’s the best franchise since the heyday of the PlayStation 2, with great graphics, great driving, and plenty of racing possibilities. However, there are some big flaws, such as how the career mode continues to race with an inaccurate rolling start, the choice of cars is not as extensive as its competitors, and the single player option is always online.

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